COLLECTION [A] — Core Architecture & Development Doctrine
Framework: LFW 1.02
Runtime: PIR (Portable Interaction Runtime)
SDK: Link Forge SDK (LFS)
0️⃣ CORE PHILOSOPHY
Invisible Technology
Link systems are not apps.
They are experience layers controlling engines through interfaces.
The device disappears.
The experience remains.
Offline First
All systems must:
- run without internet
- resolve dependencies locally
- maintain local identity + session state
- support AirLink hotspot mode
Systems Are Experiences
A system is NOT:
- a hardware driver
- a UI shell
- a runtime replacement
A system IS:
- orchestration of engines
- modules providing logic
- interfaces providing interaction
AI-Cloneable Architecture
Every .sys must:
- describe its architecture in comments
- define module design rules
- define engine expectations
- expose command schemas
- declare device behavior
future AI must be able to generate compatible systems from a single file.
1️⃣ CORE COMPONENT MODEL
System
├── Engines
├── Modules
├── Interfaces
├── Command Schema
├── Permissions
└── Signature
2️⃣ SYSTEM DESIGN
Responsibilities
- boot runtime
- load engines
- load modules
- attach interfaces
- manage session state
- control appearance
- enforce permissions
Must Not
- perform hardware access directly
- render UI directly
- spawn processes directly
Lifecycle
onInstall
onBoot
onReady
onInterfaceAttach
onSuspend
onShutdown
Layout Philosophy
Desktop:
- bento trays
- horizontal module flow
Mobile:
- vertical stacked modules
- minimal UI density
Remote:
- command-only UI
- schema-driven
3️⃣ ENGINE DESIGN
Engines are hardware + native capability controllers.
Examples:
- image.engine
- audio.engine
- layout.engine
- render.engine
- appearance.engine
Responsibilities
- spawn native processes
- control decoding
- access GPU / hardware
- expose command schema
- emit engine events
Engine Rules
must:
- expose capabilities
- expose command schema
- publish event topics
must not:
- contain UI
- contain business logic
- assume specific system
Engine Versioning
SDK checks:
- schema compatibility
- removed commands
- renamed parameters
- capability changes
SDK auto migrates:
- command mappings
- interface bindings
4️⃣ MODULE DESIGN
Modules provide:
- experience logic
- file selection
- content indexing
- playlist management
- automation
Module Rules
must:
- declare engine dependencies
- use event bus
- define lifecycle hooks
must not:
- spawn native processes
- directly access hardware
- override engine behavior
5️⃣ INTERFACE DESIGN
Interfaces are interaction surfaces.
Types:
- display
- remote
- keyboard
- trackpad
- gamepad
- speaker
- custom virtual device
Interface Rules
must:
- fetch command schema
- grey out unsupported commands
- adapt to device profile
- support peer-to-peer
must not:
- assume screen size
- assume single operator
6️⃣ SESSION MODEL
single active runtime instance
multiple interfaces allowed
multi-operator allowed:
- multiplayer gamepads
- collaborative remotes
new device joining:
- receives session snapshot
- adapts layout profile
- attaches to engines
7️⃣ COMMAND SCHEMA DESIGN
commands are:
engine.command(parameter)
example:
image.play(file)
audio.pause()
render.focus(module)
schema defines:
- allowed interfaces
- permission level
- parameter types
8️⃣ AIRLINK (HOTSPOT MODE)
design assumptions:
- direct host connection
- websocket command stream
- local decoding on host
expected performance:
- keypress latency: 10–35 ms
- UI updates: 15–50 ms
- 4K30 remote playback stable
- remote UI preferred over video streaming
interfaces should render locally whenever possible.
9️⃣ CAPABILITY SANDBOX
permissions include:
- engine access levels
- filesystem access
- network scope
- hardware locks
- native execution rights
SDK enforces:
- permission declaration
- runtime validation
- build warnings
🔟 SIGNING & CERTIFICATION
signatures:
- dev
- lab
- official
signed systems:
- read only
- integrity checked
- tamper detected
unsigning requires:
- private dev key
SDK signing pipeline:
analyze → hash → sign → lock
1️⃣1️⃣ SDK DEVELOPMENT WORKFLOW
developer flow:
create system
drag engines
add modules
attach interfaces
declare dependencies
simulate interfaces
relay test to host
resolve conflicts
submit for beta
sign bundle
deploy
1️⃣2️⃣ RELAY (TERMINAL)
RELAY allows:
- live command testing
- interface simulation
- multiplayer input tests
- AirLink latency testing
- engine command debugging
1️⃣3️⃣ CONFLICT RESOLUTION
SDK detects:
- duplicate modules
- command collisions
- engine naming conflicts
- port overlaps
- dependency mismatches
build is blocked until resolved.
1️⃣4️⃣ AI TEMPLATE SYSTEM
SDK generates templates with:
- AI clone headers
- lifecycle skeletons
- event bus examples
- capability schemas
- device profile rules
this guarantees AI compatibility.
1️⃣5️⃣ PACKAGING MODEL
bundle structure:
System.bundle
├── System.sys
├── engines/
├── modules/
├── interfaces/
├── manifest.json
├── signature.json
└── build.hash
modules auto-skip install if already present.
FINAL DOCTRINE
Link M1 is:
- decentralized
- offline-first
- experience-driven
- engine-centered
- interface-independent
- AI-cloneable
- signed + secure
- self-healing
systems are portable interaction environments, not applications.