Portable Interaction Runtime / LFW1.02
purpose:
- deterministic packaging
- drag & drop system building
- AI cloneable system generation
- secure signing & certification
- offline-first compatibility
- AirLink-ready deployment
1️⃣ MASTER OBJECT MODEL
everything in LFS is represented internally as:
SDK never edits raw files directly.
it edits this internal model → compiler outputs .bundle.
2️⃣ SYSTEM REPRESENTATION
contains:
- AI instructions
- session persistence
- device layout rules
- engine ownership
this is the root container.
3️⃣ ENGINE REPRESENTATION
SDK checks:
- capability collisions
- command schema changes
- unsafe permissions
engines are treated as hardware abstraction cores.
4️⃣ MODULE REPRESENTATION
modules:
- extend system logic
- never define hardware access directly
- communicate only through event bus
5️⃣ INTERFACE REPRESENTATION
types:
- display
- remote
- keyboard
- trackpad
- gamepad
- speaker
- custom surface
SDK uses this to build:
- mobile stack layouts
- desktop bento layouts
- multi-player control models
6️⃣ COMMAND SCHEMA REPRESENTATION
used for:
- greyed-out commands
- interface auto-binding
- multiplayer arbitration
7️⃣ DEPENDENCY TREE MODEL
SDK auto:
- builds installer
- validates compatibility
- flags security risks
8️⃣ SIGNATURE STRUCTURE
rules:
- signed = read-only
- unsigned = editable
- unsign requires dev private key
SDK enforces:
- deterministic hashing
- integrity validation
- tamper detection
9️⃣ CAPABILITY SANDBOX LAYER
internal object:
SDK enforces:
- runtime guardrails
- module containment
- hardware safety checks
even with “full host power” this is critical.
🔟 ENGINE VERSION RESOLVER
SDK compares:
checks:
- removed commands
- renamed parameters
- capability changes
resolver actions:
- auto-map equivalent commands
- warn breaking changes
- simulate engine behavior
1️⃣1️⃣ INTERFACE SIMULATOR MODEL
SDK emulates:
simulation engine:
- command latency injection
- multi-operator arbitration
- AirLink bandwidth modeling
1️⃣2️⃣ CONFLICT RESOLVER
SDK scans internal model for:
- duplicate modules
- engine name collisions
- command name overlap
- port conflicts
- dependency mismatch
- incompatible permissions
resolution options:
- auto rename
- isolate namespace
- deny build
- request manual merge
1️⃣3️⃣ AI TEMPLATE GENERATOR
SDK auto-generates:
System Template
- AI clone header
- lifecycle skeleton
- engine registry
Engine Template
- capability schema
- command schema
- event topics
Module Template
- lifecycle hooks
- event subscriptions
- permission declarations
Interface Template
- device profile
- layout rules
- command compatibility
1️⃣4️⃣ BUILD PIPELINE (LFS Compiler)
output:
1️⃣5️⃣ WHY THIS COMPLETES ECOSYSTEM
because now:
- drag & drop edits object model
- code surfaces edit object model
- AI edits object model
- packaging reads object model
- signing hashes object model
- runtime loads object model
everything becomes deterministic.